That previous demo was done on top of a Google maps sample, hence just requiring some small tweaks and improvements. Also, was very low-level and not really practical to adapt to more "real-world" usage, as it required programming the shaders, computing the transformation matrixes, etc.
Thus, I was trying to find a alternative WebGL JS lib that was:
- Easy to use, albeit still providing some low-level control, namely on primitives drawing
I'm going to enumerate the various experiments I did, showing a sample page for each.